The latest game in Sony’s flagship God of War series, God of War: Ascension packs in action, adventure and an all new combat style. It is due to be released on March 12, 2013 in North America and over the next few days in other countries. With a relatively shorter storyline, it will have vengeance as the dominating theme.
God of War: Ascension’s single player gameplay will feature graphic-intensive scenarios and life-like characters. A single-player trailer was revealed at the Electronic Entertainment Expo 2012. Kratos will now be able to steal weapons and even switch them in the middle of a combat. The trailer showed Kratos attacking and simultaneously swinging enemies in the air. There will also be some additional features in the game, like, Kratos’ ability to freeze his enemies and halt time to enable him solve puzzles. Also present will be some new opponents like the Elephantaur and Charybdis, the sea monster.
But the game-changing feature will be its new multiplayer function. In the trailer, it is shown that a team of four soldiers will be pitted against a similar team. The names of the groups haven’t been finalized yet but for now they’re being referred to as Trojans and Spartans. Every character will have the option to have allegiance with one of the following Gods: Zeus, Ares, Poseidon, and Hades. Depending on who the players choose, they will achieve customized looks and powers. With experience, the characters will earn additional abilities and weapons.
The gameplay will likely seem familiar to long time fans of the game with recognizable weapons like a hammer and a giant sword and overall identifiable animations. Monstrous executions are a hallmark of the God of War series and Ascension’s animations do complete justice to it. In the demo, a couple of Spartans went head on with a Cyclops. When the Cyclops was nearly out of life there appeared a glowing light on top of him. Calling the subsequent execution barbaric would be an understatement. The messy, tangled intestines strewn across the marble floor are both awe-inspiring and gross at the same time. The end of other human characters is also brought about in a similar, horrific manner.
All throughout the demo a giant creature with a massive eyeball struggled in the background to free itself of its chains. There is a mechanism that pulls the beast towards the players. Out of nowhere a lightning spear materializes over a soldier and the same soldier’s team then moves in on the beast and begins to attack its face. The demo ends when one of the soldiers jumps up to slice off the beast’s jaw in half and stab the Cyclops’ eye using the spear. Even in its roughness, the game show promise and has the God of War feel to it.